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CubbyFlow is voxel-based fluid simulation engine for computer games based on Jet framework that was created by Doyub Kim. The code is built on C++17 and can be compiled with commonly available compilers such as VC++. Currently tested platforms are Windows (Visual Studio 2017). Key Features. SPH and PCISPH fluid simulators May 28, 2020 · point cloud voxel style split . GitHub Gist: instantly share code, notes, and snippets. Aug 19, 2018 · voxel-tracer.github.io. Development blog where I share my knowledge and projects

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It’s that simple! You can go further and implement sparse voxel octrees, but I haven’t found it necessary yet. I’ve made all of my voxel data structures and algorithms available on my GitHub, under the “building-blocks” repository. I’ll hopefully release these on crates.io once I think they’re “production ready.”

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Pipeline Figure 1. Pipeline of generating medial axis using voxelcore program. Users first prepare their datasets into dense volumes or sparse volumes, and then run voxelcore to produce medial axes. Optionally the medial axes can be further simplified using another tightly related tool called Erosion Thickness. Please see its project page for details. Usually the user is in pocession of a ... voxel.js game. GitHub Gist: instantly share code, notes, and snippets. Voxel Farm is a next generation procedural voxel engine. Create rich, massive worlds for games, movies, TV shows and business applications. Allow your users to build and destroy at will in a truly sandbox environment. Contribute to ephtracy/voxel-model development by creating an account on GitHub.

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Data Driven 3D Voxel Patterns for Object Category Recognition Yu Xiang 1,2, Wongun Choi 3, Yuanqing Lin 3, and Silvio Savarese 1 1 Stanford University, 2 University of Michigan at Ann Arbor. 3. NEC Laboratories America, Inc. CVPR 2015. 1 Efficient Sparse Voxel Octrees In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present in detail a compact data structure for storing voxels and an efficient algorithm for performing ray casts using this structure.